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author:

Gao, Kai (Gao, Kai.) [1] | He, Jun (He, Jun.) [2] (Scholars:何俊) | Qi, Yi (Qi, Yi.) [3]

Indexed by:

CPCI-S

Abstract:

Many three-dimensional (3D) games possess sophisticated gaming worlds and most of such worlds are constructed via a 3D triangle mesh, including landform, buildings, vegetation and other static objects. Some games focusing on natural outdoor environments, such as many RPG (Role-playing game) and MOBA (Multiplayer Online Battle Arena) games, adopt the height filed to demonstrate a landform, while some games focusing on indoor types, such as many FPS (First Person Shooting), TPS (Third Personal Shooting Game) and ACT (Action Game), build basic indoor environments via a constructive solid geometry (CGD) technology. Since the unprecedented success of Minecraft in 2009, the voxel has become another feasible manner to construct a gaming world.

Keyword:

Community:

  • [ 1 ] [Gao, Kai]Fuzhou Univ, Xiamen Acad Arts & Design, Xiamen, Peoples R China
  • [ 2 ] [He, Jun]Fuzhou Univ, Xiamen Acad Arts & Design, Xiamen, Peoples R China
  • [ 3 ] [Qi, Yi]Fuzhou Univ, Xiamen Acad Arts & Design, Xiamen, Peoples R China

Reprint 's Address:

  • 何俊

    [He, Jun]Fuzhou Univ, Xiamen Acad Arts & Design, Xiamen, Peoples R China

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Source :

2018 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS-TAIWAN (ICCE-TW)

ISSN: 2381-5779

Year: 2018

Language: English

Cited Count:

WoS CC Cited Count: 0

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 0

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