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Multi-scale texture synthesis is a rising research in recent years. There are two shortcomings: First, the exemplar design is very difficult; Second, Multi-scale texture synthesis uses pixel matching. Pixel matching can not capture the big structure information of the texture and it requires significant resources. A new multi-scale texture synthesis algorithm based optimization was proposed. The algorithm designs input exemplar textures using graph structure, constructs an exemplar-relation graph, adopts patch matching synthesis, introduces optimization to keep patch matching properly, and the size of the block can be adjusted and a jitter function was proposed. The algorithm absorbed the random characteristic of the pixel matching, and enhanced synthesis efficiency. Experimental results show that the method is effective.
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2011 TENTH INTERNATIONAL SYMPOSIUM ON DISTRIBUTED COMPUTING AND APPLICATIONS TO BUSINESS, ENGINEERING AND SCIENCE (DCABES)
Year: 2011
Page: 170-174
Language: English
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ESI Highly Cited Papers on the List: 0 Unfold All
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30 Days PV: 0
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