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author:

Zhou, Xiaolong (Zhou, Xiaolong.) [1] | Li, Y.F. (Li, Y.F..) [2] | He, Bingwei (He, Bingwei.) [3] (Scholars:何炳蔚) | Bai, Tianxiang (Bai, Tianxiang.) [4]

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EI Scopus

Abstract:

Tracking multiple moving targets in video is still a challenge because of mutual occlusion problem. This paper presents a Gaussian mixture probability hypothesis density-based visual tracking system with game theory-based mutual occlusion handling. First, a two-step occlusion reasoning algorithm is proposed to determine the occlusion region. Then, the spatial constraint-based appearance model with other interacting targets¶ interferences is modeled. Finally, an n-person, non-zero-sum, non-cooperative game is constructed to handle the mutual occlusion problem. The individual measurements within the occlusion region are regarded as the players in the constructed game competing for the maximum utilities by using the certain strategies. The Nash Equilibrium of the game is the optimal estimation of the locations of the players within the occlusion region. Experiments conducted on publicly available videos demonstrate the good performance of the proposed occlusion handling algorithm. © 2013 IEEE.

Keyword:

Game theory Intelligent robots Probability Probability density function Target tracking

Community:

  • [ 1 ] [Zhou, Xiaolong]Department of Mechanical, Biomedical Engineering of City University of Hong Kong, Hong Kong
  • [ 2 ] [Li, Y.F.]Department of Mechanical, Biomedical Engineering of City University of Hong Kong, Hong Kong
  • [ 3 ] [He, Bingwei]School of Mechanical Engineering, Automation of Fuzhou University, Fuzhou, China
  • [ 4 ] [Bai, Tianxiang]Department of Research and Development, ASM Pacific Technology Ltd., Kwai Chung, Hong Kong

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ISSN: 2153-0858

Year: 2013

Page: 4201-4206

Language: English

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count: 3

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 1

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