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author:

Li, Jianwei (Li, Jianwei.) [1] (Scholars:李建微) | Wu, Hualei (Wu, Hualei.) [2] | Li, Xiaowen (Li, Xiaowen.) [3] | Chen, Shixi (Chen, Shixi.) [4]

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Abstract:

Based on the reason of network synchronization and the existing synchronization mechanisms, this article adopts the idea of message partition, IOCP and the thread pool technology, improves Time Warp algorithm and Dead Reckoning Algorithm, designs a integrated solution of synchronization between server and client to mitigate the synchronization problems in MMORPG. In the experiment, we compare and analysis the effect of traditional synchronous solutions and the effect of our solution, it is shown that this system can better solve the synchronization problem in MMORPG. © 2012 Springer-Verlag.

Keyword:

Machine design Synchronization Weaving

Community:

  • [ 1 ] [Li, Jianwei]College of Physics and Information Engineering, Fuzhou University, Fuzhou 350002, China
  • [ 2 ] [Wu, Hualei]Xiamen City University, Xiamen 361000, China
  • [ 3 ] [Li, Xiaowen]Longyan University, Longyan 364000, China
  • [ 4 ] [Chen, Shixi]College of Physics and Information Engineering, Fuzhou University, Fuzhou 350002, China

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ISSN: 1865-0929

Year: 2012

Issue: PART 2

Volume: 324 CCIS

Page: 1-8

Language: English

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 1

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