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Abstract:
Generally, the design of online courses is based on the content of the curriculum instead of the learners' subjectivity. This thesis mainly explores the application of game level planning in the MOOC system from the thinking of gamification. © 2018 IEEE.
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2018 IEEE International Conference on Consumer Electronics-Taiwan, ICCE-TW 2018
Year: 2018
Language: English
Cited Count:
SCOPUS Cited Count: 2
ESI Highly Cited Papers on the List: 0 Unfold All
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30 Days PV: 0
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