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author:

Fu, Q.Y. (Fu, Q.Y..) [1] | He, J. (He, J..) [2] | Qingxu, Q. (Qingxu, Q..) [3]

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Abstract:

Generally, the design of online courses is based on the content of the curriculum instead of the learners' subjectivity. This thesis mainly explores the application of game level planning in the MOOC system from the thinking of gamification. © 2018 IEEE.

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  • [ 1 ] [Fu, Q.Y.]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China
  • [ 2 ] [He, J.]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China
  • [ 3 ] [Qingxu, Q.]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China

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2018 IEEE International Conference on Consumer Electronics-Taiwan, ICCE-TW 2018

Year: 2018

Language: English

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count: 2

ESI Highly Cited Papers on the List: 0 Unfold All

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30 Days PV: 0

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