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author:

Xu, Zheng (Xu, Zheng.) [1] | Yang, Tao (Yang, Tao.) [2] | Chen, Yongjian (Chen, Yongjian.) [3]

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EI

Abstract:

Virtual reality technology has shown potential for rehabilitation training, and spatial presence and flow experience have emerged as two important factors for explaining the virtual reality experience. We designed a new non-immersive upper limb rehabilitation training system to analyze the effects of spatial presence and flow on the user experience in virtual reality and its acceptance of technology using a technology acceptance model. This study's results showed that spatial presence has no significant effect on perceived usefulness (β = 0.102, p = 0.062), some degree of positive effect on perceived ease of use (β = 0.197, p = 0.010), and a significant positive effect on the flow experience (β = 0.535, p © 2024 Elsevier B.V.

Keyword:

Behavioral research E-learning Neuromuscular rehabilitation Virtual reality

Community:

  • [ 1 ] [Xu, Zheng]School of Design, Fujian University of Technology, Fuzhou; 350118, China
  • [ 2 ] [Yang, Tao]School of Design, Fujian University of Technology, Fuzhou; 350118, China
  • [ 3 ] [Chen, Yongjian]School of Mechanical Engineering and Automation, Fuzhou University, Fuzhou; 350108, China

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Source :

International Journal of Industrial Ergonomics

ISSN: 0169-8141

Year: 2024

Volume: 101

2 . 5 0 0

JCR@2023

Cited Count:

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SCOPUS Cited Count:

ESI Highly Cited Papers on the List: 0 Unfold All

WanFang Cited Count:

Chinese Cited Count:

30 Days PV: 1

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