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Abstract:
Virtual reality technology has shown potential for rehabilitation training, and spatial presence and flow experience have emerged as two important factors for explaining the virtual reality experience. We designed a new non-immersive upper limb rehabilitation training system to analyze the effects of spatial presence and flow on the user experience in virtual reality and its acceptance of technology using a technology acceptance model. This study's results showed that spatial presence has no significant effect on perceived usefulness (β = 0.102, p = 0.062), some degree of positive effect on perceived ease of use (β = 0.197, p = 0.010), and a significant positive effect on the flow experience (β = 0.535, p © 2024 Elsevier B.V.
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International Journal of Industrial Ergonomics
ISSN: 0169-8141
Year: 2024
Volume: 101
2 . 5 0 0
JCR@2023
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ESI Highly Cited Papers on the List: 0 Unfold All
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30 Days PV: 1
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