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Many three-dimensional (3D) games possess sophisticated gaming worlds and most of such worlds are constructed via a 3D triangle mesh, including landform, buildings, vegetation and other static objects. Some games focusing on natural outdoor environments, such as many RPG (Role-playing game) and MOBA (Multiplayer Online Battle Arena) games, adopt the height filed to demonstrate a landform, while some games focusing on indoor types, such as many FPS (First Person Shooting), TPS (Third Personal Shooting Game) and ACT (Action Game), build basic indoor environments via a constructive solid geometry (CGD) technology. Since the unprecedented success of Minecraft in 2009, the voxel has become another feasible manner to construct a gaming world. © 2018 IEEE.
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Year: 2018
Language: English
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