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author:

Fu, Qiao Yan (Fu, Qiao Yan.) [1] | He, Jun (He, Jun.) [2] (Scholars:何俊) | Qingxu, Qing (Qingxu, Qing.) [3]

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Abstract:

Generally, the design of online courses is based on the content of the curriculum instead of the learners' subjectivity. This thesis mainly explores the application of game level planning in the MOOC system from the thinking of gamification. © 2018 IEEE.

Keyword:

Curricula Electronics engineering Electronics industry

Community:

  • [ 1 ] [Fu, Qiao Yan]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China
  • [ 2 ] [He, Jun]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China
  • [ 3 ] [Qingxu, Qing]Fuzhou University, Xiamen Academy of Arts Design, Xiamen, China

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Year: 2018

Language: English

Cited Count:

WoS CC Cited Count:

SCOPUS Cited Count: 2

ESI Highly Cited Papers on the List: 0 Unfold All

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30 Days PV: 0

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