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Abstract:
Generally, the design of online courses is based on the content of the curriculum instead of the learners' subjectivity. This thesis mainly explores the application of game level planning in the MOOC system from the thinking of gamification. © 2018 IEEE.
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Year: 2018
Language: English
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SCOPUS Cited Count: 2
ESI Highly Cited Papers on the List: 0 Unfold All
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30 Days PV: 0
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