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Abstract:
The emerging haptic technology has introduced new media perceptions and also increased the immersive experiences of end-users. To date, novel haptic-audio-visual environments and their Quality of Experience (QoE) assessments are still challenging issues. In this work, we investigate the haptic-visual interaction QoE in virtual as well as real-world environments. First, we establish a haptic-visual interaction platform based on a balance ball Virtual Reality (VR) game scene and a haptic-visual interaction platform with data-glove-assisted remote control. Second, we conduct subjective tests to qualitatively and quantitatively analyze the impacts of system-related, user-related and task-related factors on QoE evaluation. Third, we propose learning-based QoE models to effectively evaluate the user-perceived QoE in haptic-visual interaction. In the future work, we aim to focus on the improvement of the two established platforms, with the addition of audio-related influencing factors and more haptic feedback, and optimizing the proposed QoE model for further improvement of haptic-audio-visual interaction applications.
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PROCEEDINGS OF THE 31ST ACM INTERNATIONAL CONFERENCE ON MULTIMEDIA, MM 2023
Year: 2023
Page: 9350-9354
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SCOPUS Cited Count:
ESI Highly Cited Papers on the List: 0 Unfold All
WanFang Cited Count:
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30 Days PV: 2
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